Ray testing and skeletal animation?

  1. 2 years ago


    I have a few questions about how skeletal animation would interact with rays (if it even does at all)

    1. Is it even possible to project rays against a SceneMesh?
    2. If so, will the SceneMesh use a mesh as a collision shape, or will it use an approximate bounding box?
    3. Would animation of the SceneMesh affect the collision shape of the mesh?



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