I've been playing around with skeletal animation in Polycode. One enhancement I'm proposing is the ability to scrub the animation.
By scrubbing, I mean being able to set the 'playhead' of an animation to a specific time in the animation.
One use case for this is synchronizing animations between two game instances. You could synchronize the current 'playhead' of the animation between the two instances and render the skeleton using that information.
Would this be a welcome addition?