Light Doesn't work after first Init

  1. last year

    I know the fix to light was one of the last things added to goodbye_cmake but there is a little problem. When the editor creates a light it works as expected but when closing the editor and opening again reloading the scene the light no longer works. Even instancing the scene with the light through c++ doesn't work.

  2. fodinabor

    27 Dec 2016 Administrator

    can you manually add lights to the scene in C++?

  3. The scene is acting a little weird. I'm try'n to create the light and a box manually through c++ but neither is showing up on screen.

  4. Alright i got the scene that was made with the editor to work with the light. Though i have to grab the light entity from the scene and re-add it in using addLight. Don't know if this is by design or a bug.

  5. fodinabor

    28 Dec 2016 Administrator

    Uhm... Could you tell me which version you use exactly?
    The newest goodbye_cmake should not have addLight functions..

  6. Really? That's weird because doing this is valid. Maybe i'm using an older goodbye_cmake.

    level = new SceneEntityInstance(core, "main.entity"); camera = (Camera *)level->getEntityById("mainCamera", true); light = (SceneLight *)level->getEntityById("light", false); cube = (SceneEntity *)level->getEntityById("cube", false); //label2->setText(std::to_string(light->getPosition().x) + " " + std::to_string(light->getPosition().y) + " " + std::to_string(light->getPosition().z)); scene->addChild(level); scene->addLight(light);

  7. fodinabor

    28 Dec 2016 Administrator

    Jep.. See changes of:
    Maybe try using the newest...

  8. Using the new one gives me a whole bunch of errors for running the Polycode Studio. I guess the new changes were not applied to the editor. I'll try and fix the errors to get the Editor running.

  9. Alright fixed the Editor and it's running as expected. Looking at the old goodbye_cmake and the new one that i cloned yesterday. It seems that the changes made to make the editor run got changed to some older version of the editor code.


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