Last active last week
oh now i understood, it's working properly now, thank you.
Hello, I created a shortcut for Polycode on linux (app.desktop style) and when i open using the shortcut i get a garbled UI, that does not happen when launching by double clicking on Polycode app, any help will be much appreciated.
funny thing is that I've tried this method before and it didn't worked, it's working now, thanks :D
just one though, just to not create another thread, and i believe that what i'm about to ask is intrinsically related with the topic, is there a way to make the the camera (using this method that you mentioned) respect the cube orientation when i roll the rotEnt? i'm trying to replicate the same camera behavior that is expected in a 3D Viewport...
sorry if i'm asking too much...
i'm trying to make the camera rotate (orbit) around an (any) object, so far i had no luck, i tried to change the camera anchor point but it seems that cameras work differently from objects, objects rotate just fine around it's anchor point , camera will rotate (or yaw, pitch, roll) around it's own "center of mass"...
i also tried to modify the camera position using (cos, sin) but no luck.
what you guys suggest? just keep in mind that i'm a newbie programmer :)