Last active 8 months ago
Ok, I've fixed that, but now there are other unmet dependencies. Is there a big list of dependencies for polycode somewhere..? Currently I'm getting "undefined reference to symbol 'dlsym@@GLIBC_2.2.5'|"
Ok, I added a bunch of stuff in the Framework/Dependencies directory, and I'm now getting "undefined reference to SDL_Init " when I try to compile. What version of SDL should I install?
Ah - that makes more sense. Is there a guide for setting up a polycode project with Code::Blocks?
Ok. My confusion comes from the fact that the learn section states "it is advised that if you are comfortable with C++, you use [polycode] as a C++ API, and use the IDE strictly for for asset editing." and the fact that there's no option for creating a C++ project from inside the IDE. So should I just create an empty project, and add C++ files created externally?
How do I set up a C++ project with polycode? Do you write code in the IDE, and then hit a button which compiles everything, or is code edited externally? If I have to edit externally, what do I have to link/what search directories do I need etc... I can't seem to find this information anywhere.
Ok - Thanks!
If I use polycode to make a game in linux, using C++, what changes would I have to make to get the game working under windows?
I see. Thanks!
Neat! So if I made a game, I could sub-license it however I felt like. Would I have to have copies of the MIT license distributed along with my game, or only whatever new license it was under?
If I made a game using polycode, could I copyright and/or and sell it?