A

ariIntern

Member

Last active 5 months ago

  1. 5 months ago
    Fri Feb 10 09:10:51 2017
    A ariIntern posted in Events on UI MenuBar in LUA.

    It seems like using UIEvent.OK_EVENT makes things work.

  2. Fri Feb 10 03:51:37 2017
    A ariIntern posted in Events on UI MenuBar in LUA.

    Yeah, I did have a look at that, but thank you, I think that might help, I'm gonna try and see if I can make anything work now. Thank you.

  3. Thu Feb 9 11:41:24 2017
    A ariIntern started the conversation Events on UI MenuBar in LUA.

    hi,

    I have a problem understanding how to bind certain actions to UI Events using Lua.
    Basically, I have a menu bar with different entries and those entries again have several items. I want to specify what happens for each item if it is selected (so at a Click Event).
    I have looked into the c++ Version of the Code, with the handleEvents function and if-Statements checking which field was selected and so on, but I don't know how to do it using Lua.

    I have managed fine to add actions to UIButtons, like so:

    class "Click" (EventHandler)
    function Click:Click()
        EventHandler.EventHandler(self)
    end
    function Click:on_click_event_OkButton(e)
    	
    	window.hideWindow()
    	
    end
    
    
    okButton:addEventListener(click, Click.on_click_event_OkButton, UIEvent.CLICK_EVENT)

    But whenever I tried adding such a function to a MenuBarEntry or MenuBarEntryItem or just the MenuBar, it didn't work.

    Could someone give me a hint in the right direction? I feel like I have already spent too much time on trying to figure this out myself.

    thanks

  4. Thu Feb 9 09:48:09 2017
    A ariIntern joined the forum.