Last active 3 months ago
I noticed there has not been an update in over seven months. Is this a dead project? If so that is sad. I was excited about this engine/framework.
I need them to be working at the same time so that the two sides can be seen at once so it looked endless. So I'll have to render it to a texture, you can't set a view port area for it to render on the screen, alright. I was looking for something like what I used in SFML. I'll have to do that than.
Thank you for your help. I really appreciate it.
You can watch my progress here if you like.
I'm using the Voxel entity maker I made here.
Hi, I'm want to use multiple cameras, but I'm having a hard time understanding how to do that.
My video game is similar to Williams Defender in how the world works. I want to use a second camera to show the other side of the world after the end of the world on the side the player is on. This way the world looks like it wraps around to the other side. I've done this in other engines and libraries, but I can't figure out how to do it on Polycode.
Thank you for your time.
I would also like to know how to use custom materials in C++. Is there a way without using the Editor? (I'm a bit of a purest.)
The only materials I can use is default, and the ones you have in the tutorials.
I've been unable to get the No More Build version to work, I get compile errors, hundreds of them, when I try to compile a game. (Windows 10 VS 2015)
Yeah, I got it to compile the libraries, the core one anyway.
I just wanted to play with it, so it is not a big deal.
Hi, sorry, I finally figured it out, and it works with any recent Visual Studio version. (BTW Who would use anything other than VS 2015 since it is free for pro version? The features it has for C++ I could not live without) LOL
If anyone wants help, just have them ask me. I finally found something on the MSDN site.
I was hoping there was a way to do it with Polycode, because having to do it as a resource is a pain.
Hi, I've spent hours Googling and looking at code. I'm unable to figure out how to turn off the 'X' in the top right corner of the window. I don't want the user to be able to close the window, or at least control when they can.
How would I go about that?
I'm working on a Voxel entity creator for Polycode games. I have it save them as a JSON file. I have plans to add many features, such as lines, and shapes. I want it to be like making a texture. I plan on sharing it with everyone too.
You can check out my progress here.
If you have Facebook here.
If you have Google Plus here.
Thank you for your time and help.
On the latest Polycore master this is what I got when I tried to compile it, after doing the CMake error free, version 3.3.1. With thoughsands of warnings, it is hard to find the errors.
14>------ Build started: Project: ALL_BUILD, Configuration: Debug Win32 ------
14> Building Custom Rule E:/Documents/Visual Studio 2015/C++/Polycode-master/Dependencies/CMakeLists.txt
14> CMake does not need to re-run because E:\Documents\Visual Studio 2015\C++\Polycode-master\Dependencies\Build\CMakeFiles\generate.stamp is up-to-date.
========== Build: 12 succeeded, 2 failed, 0 up-to-date, 0 skipped ==========
The two seperate projects build fine, after that when I try to build the core, I get this from CMake:
CMake Error at C:/Program Files (x86)/CMake/share/cmake-3.3/Modules/FindPackageH
Could NOT find PNG (missing: PNG_LIBRARY)
Call Stack (most recent call first):
C:/Program Files (x86)/CMake/share/cmake-3.3/Modules/FindPackageHandleStandard