L

LanceJZ

Member

Last active 3 months ago

  1. 3 months ago
    Fri Mar 17 21:42:48 2017
    L LanceJZ started the conversation Is Polycode Dead?.

    I noticed there has not been an update in over seven months. Is this a dead project? If so that is sad. I was excited about this engine/framework.

  2. last year
    Tue Feb 16 15:07:53 2016
    L LanceJZ posted in Multiple Cameras.

    I need them to be working at the same time so that the two sides can be seen at once so it looked endless. So I'll have to render it to a texture, you can't set a view port area for it to render on the screen, alright. I was looking for something like what I used in SFML. I'll have to do that than.
    Thank you for your help. I really appreciate it.
    You can watch my progress here if you like.
    https://github.com/LanceJZ/BaseDefender-Polycode
    I'm using the Voxel entity maker I made here.
    https://github.com/LanceJZ/Voxel

  3. Tue Feb 16 01:06:09 2016
    L LanceJZ started the conversation Multiple Cameras.

    Hi, I'm want to use multiple cameras, but I'm having a hard time understanding how to do that.
    My video game is similar to Williams Defender in how the world works. I want to use a second camera to show the other side of the world after the end of the world on the side the player is on. This way the world looks like it wraps around to the other side. I've done this in other engines and libraries, but I can't figure out how to do it on Polycode.
    Thank you for your time.

  4. Tue Feb 16 00:45:13 2016
    L LanceJZ posted in Quake BSP "Renderer".

    Any updates?

  5. Thu Feb 11 18:12:24 2016
    L LanceJZ posted in Popularising Polycode.

    If you still need help Abellheid on getting it working on Visual Studio 2015, I've been using that for Polycode for months now.
    I'm in love with Polycode as you can see from my GitHub.
    https://github.com/LanceJZ

  6. Thu Feb 11 18:08:21 2016
    L LanceJZ posted in Using entities from IDE in C++.

    I would also like to know how to use custom materials in C++. Is there a way without using the Editor? (I'm a bit of a purest.)
    The only materials I can use is default, and the ones you have in the tutorials.

  7. Thu Feb 11 17:59:20 2016
    L LanceJZ posted in polycode status.

    I've been unable to get the No More Build version to work, I get compile errors, hundreds of them, when I try to compile a game. (Windows 10 VS 2015)
    Yeah, I got it to compile the libraries, the core one anyway.
    I just wanted to play with it, so it is not a big deal.

  8. Thu Feb 11 17:51:42 2016
    L LanceJZ posted in Window Icon on Windows.

    Hi, sorry, I finally figured it out, and it works with any recent Visual Studio version. (BTW Who would use anything other than VS 2015 since it is free for pro version? The features it has for C++ I could not live without) LOL
    If anyone wants help, just have them ask me. I finally found something on the MSDN site.
    I was hoping there was a way to do it with Polycode, because having to do it as a resource is a pain.

  9. Thu Feb 11 17:49:56 2016
    L LanceJZ started the conversation UIWindow.

    Hi, I've spent hours Googling and looking at code. I'm unable to figure out how to turn off the 'X' in the top right corner of the window. I don't want the user to be able to close the window, or at least control when they can.
    How would I go about that?
    I'm working on a Voxel entity creator for Polycode games. I have it save them as a JSON file. I have plans to add many features, such as lines, and shapes. I want it to be like making a texture. I plan on sharing it with everyone too.
    You can check out my progress here.
    https://github.com/LanceJZ/Voxel
    If you have Facebook here.
    https://www.facebook.com/panthergameus
    If you have Google Plus here.
    https://plus.google.com/+LanceJZGithubIO/
    Thank you for your time and help.

  10. Thu Sep 10 23:33:48 2015
    L LanceJZ posted in Compile for VS 2015.

    On the latest Polycore master this is what I got when I tried to compile it, after doing the CMake error free, version 3.3.1. With thoughsands of warnings, it is hard to find the errors.
    14>------ Build started: Project: ALL_BUILD, Configuration: Debug Win32 ------
    14> Building Custom Rule E:/Documents/Visual Studio 2015/C++/Polycode-master/Dependencies/CMakeLists.txt
    14> CMake does not need to re-run because E:\Documents\Visual Studio 2015\C++\Polycode-master\Dependencies\Build\CMakeFiles\generate.stamp is up-to-date.
    ========== Build: 12 succeeded, 2 failed, 0 up-to-date, 0 skipped ==========
    The two seperate projects build fine, after that when I try to build the core, I get this from CMake:
    CMake Error at C:/Program Files (x86)/CMake/share/cmake-3.3/Modules/FindPackageH
    andleStandardArgs.cmake:148 (message):
    Could NOT find PNG (missing: PNG_LIBRARY)
    Call Stack (most recent call first):
    C:/Program Files (x86)/CMake/share/cmake-3.3/Modules/FindPackageHandleStandard
    Args.cmake:388 (_FPHSA_FAILURE_MESSAGE)
    CMake/FindPNG.cmake:32 (find_package_handle_standard_args)
    CMake/PolycodeIncludes.cmake:15 (FIND_PACKAGE)
    Core/Contents/CMakeLists.txt:2 (INCLUDE)

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