Core
- Abstracted engine core can be easily ported to any device or operating system.
- Abstracted renderer (currently implemented via OpenGL).
- Abstracted shader system (currently GLSL and Cg support).
Graphics
- Hardware accelerated 2D and 3D graphics.
- 2D graphics simplified and separated from 3D.
- Entity-based hierarchy for grouping and inheriting objects.
- TrueType and OpenType font rendering in 2D and 3D.
- Basic 2D shapes and 3D primitives.
- Shader-based material system for texturing and post-processing.
- Support for many modern 3D renderer features such as realtime shadows.
Effects and Animation
- 2D and 3D Particle Systems.
- Full skeletal animation support.
- 2D sprite sheet animation support.
- Easy to use tweening classes.
- Bezier path tweening.
Assets
- PNG image support.
- Custom file format for 3D meshes and scenes.
- Import tool for 3D assets supports COLLADA and many other formats.
- Material definiton file for easy material management.
Lua Scripting
- Standalone Lua API mirroring C++ API.
- Simple Lua class system with inheritance support.
- Custom app format and standalone player.
- Custom tools to build apps for different platforms without compiler.
Sound
- OGG and WAV file support.
- Easy to use 2D and 3D positional sound support.
Other features
- Full Unicode support and custom Unicode-friendly String class.
- Resource management and archived resource loading.
- Dictionary object system for easy writing and loading data in XML and JSON files.
- Config system for easy configuration management.
Additional modules
- 3D Physics and collision integration (via Bullet).
- 2D Physics and collision intergration (via Box2D).
- Themeable UI.
- Networking.
- Kinect (via freenect).
Features currently in development
- iOS Port.
- 2D and 3D editor tools.
- Standalone IDE for Lua development.
- Browser plugin.