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DEPECHE MODE - HEAVEN MUSIC VIDEO

Polycode was used for generative projections on the set of the official Depeche Mode video for their single "Heaven". Directed by Timothy Saccenti.

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U.S. Open IBM Data Wall

An interactive on-site installation visualizing realtime data from the 2012 U.S. Open, the IBM Data Wall ran across 5 high definition screens and was driven by 5 networked computers. Polycode was used to display high definition pre-rendered animation, overlay realtime 3D elements with simulated 3d physics and network the computers to keep animations and user interaction in sync. Designed and built by Hush.

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Space Cruiser

Space Cruiser is an interactive video game designed specifically for fulldome projection in planetariums and collaborative play inside a planetarium dome. A first of its kind, it premiered on January 26th, 2012 in the Hayden Planetarium at the American Museum of Natural History and featured a live soundtrack by Greg Fox and narration by Stephin Merritt of The Magnetic Fields. Polycode was used to render realtime high dynamic range 3D graphics and sync rendering from 6 separate computers. Designed and built by Ivan Safrin.

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Sidescroller

Sidescroller is one of four games built by Babycastles in collaboration with Keita Takahashi, designer of Katamarcy Damacy and Noby Noby Boy, for the Babycastles Summit at the Museum of Art and Design. Sidescroller is a multiplayer sidescrolling shooter that spans across 20 monitors positioned along a track around the exhibition floor. Players have to run from screen to screen as they race each other to the finish line. Polycode was used to render graphics and network the game across 20 computers. By Babycastles, Neil Fridd, Keita Takahashi and Ivan Safrin.

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Nike+ Heatmap

Interactive data visualization installation displaying Nike+ GPS run data on an interactive 3D map. Polycode was used to display thousands of realtime 3d rendered trails in High Dynamic Range by taking advantage of GPU processing to display GPS data. Designed and built by Hush.

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Bitworld

Bitworld is a procedurally generated "2.5D" action game built completely in Polycode Lua.

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Pastiche

Interactive data visualization application that parses blogs and displays keywords relating to specific neighborhood as an typographical 3D cityscape. By Christian Marc Schmidt and Ivan Safrin.

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Copyright Polycode Framework, Ivan Safrin, Polycode team, 2013